![]() Dayroom AreaĪfter using the bolt cutters to enter the Dayroom, follow the long corridor. In this area there’s at least one Note from Thomas. With the bolt cutters, you’ll want to head to the lobby area with the locked room and use them on the door. ![]() In the same room, below the nurse’s scalpel which you can inspect, is another of Thomas’ Notes. In Vivenne’s manager room, just past the monster, there’s an Echo in the ballet postcard.Īfter you re-enter the real world from a mirror near the bolt cutters, there’s an Echo attached to an old wheelchair in the next room along through the damaged wall. In the actual conference room you’ll find an Echo attached to an ashtray.Īfter you head back into the Exam room and unlock the door, enter the next area and go left. ![]() There’s an Echo on another phone in the conference room area. In this room there’s an Echo attached to the telephone.Īfter climbing some stairs you’ll enter into a large room with a mirror at the end that takes you back to reality. In the room you enter after climbing through the hole, there’s an illustration in the top of the same locker you find the white cat figurine in. In the next room, there’s a Tank with an Echo. Climb back up to where you came, you’ll find a final Echo attached to a teddy bear. Follow Sadness down into the pool, you’ll find a toy with an Echo. On the right side, just as you enter, there’s one of Thomas’ Notes on the floor.Īfter meeting Sadness in the mirror, and entering back into the swimming pool, head towards the camera before jumping down and you’ll find a kid’s toy with an Echo. There’s also a Postcard in a cardboard box located at the back corner, to the right side of the room.Ī few rooms after the swimming pool, you’ll enter a long corridor that goes back down towards the diving boards. Jump down into the pool, on the left side there’s another fence with an Echo attached to it.Īfter clambering through a hole at the back of the swimming pool, you’ll find an Echo tied to a piece of old bloodied clothing on the floor. Swimming Pool Areaįollow the swimming pool around and you’ll find an Echo behind a bunch of hazard sign fences in the corner. Right before entering the Dayroom area, up the steps on the right behind a pillar there’s one of Thomas’ Notes. Finally, in the office’s hidden room, on the floor in the middle of the pentagram looking symbol, there’s a third of Thomas’ Notes. Inside Thomas’ office, in the desk drawer, there’s another of Thomas’ Notes. Outside Thomas’ office, you’ll find the first of Thomas’ (or Troubled Man’s) Notes in a plastic container. Next to the plant pot with the flower, there’s another Memory Shard. There’s another bathroom, with an Echo you can find in the mirror. In the sink there’s a Page from Richard’s Diary and a bottle of pills which contains an Echo.Īfter finding the razor and cutting your way into the next hotel room. In the hotel room you drop down into, head to the left side and you’ll find a bathroom. Obtaining all of the following should unlock these achievements: Followed The Trail (all of Henry’s Echoes), All That’s Left Unsaid (all of the groundskeeper’s Postcards), Puzzling Out The Past (all Memory Shards), An Unknown Outcome (all of Thomas’ Notes), Devouring Darkness (all Pages from Richard’s Diary), and Calling Out To Me (all Echoes). You’re able to hear a faint whispering sound when you’re nearby “Echoes”, which will help you locate them.Īlongside “Echoes”, other collectibles include “Postcards”, “Memory Shards”, “Thomas’ Notes” and “Pages from Richard’s Diary”. One of The Medium’s biggest draws is the fact the game is split into two universes: the real one and the spiritual realm – although the majority of collectibles are found in the regular world. Make sure to inspect as many items as you can, as there’s also an achievement called “Psychic Sleuth” that you’re awarded for investigating a certain amount of objects. If you take things slow, and make sure to explore places off the beaten track instead of barreling forward down the most obvious route, you should be able to pick up most of the collectibles without too much worry. Thankfully, a lot of The Medium is linear. Many of these are attached to specific achievements. Throughout the game, there are a number of “memos”, or collectibles, to find. In the style of old Resident Evil and Silent Hill games, it makes use of fixed camera angles,, which means there’s a lot of shadowy nooks and crannies to rummage through, so you’ll need to be extra observant to spot everything. Sets are comprised of five different pieces and can be complemented with other pieces of equipment. An armor set and its pieces contain special effects when equipped, and combine Skills depending on the pieces equipped.T he Medium is a psychological horror game set in an old, dilapidated Soviet resort. ![]() Medium S Set in Monster Hunter Rise (MHR or MHRise) is an Armor Set.
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